struct CoreObjectManager::PerObjectSyncData

Stores dirty data that is to be transferred from main thread to render thread part of a CoreObject, for a single object.

Public

Constructors

PerObjectSyncData

PerObjectSyncData()

PerObjectSyncData

PerObjectSyncData(const SPtr<render::RenderProxy> destinationObject, u64 internalId, const CoreSyncData &syncData)

Fields

RenderProxy

SyncData

CoreSyncData SyncData

InternalId

u64 InternalId