struct
CoreObjectManager::PerObjectSyncData
Stores dirty data that is to be transferred from main thread to render thread part of a CoreObject, for a single object.
Public
Constructors
PerObjectSyncData
PerObjectSyncData()
PerObjectSyncData
PerObjectSyncData(const SPtr<render::RenderProxy> destinationObject, u64 internalId, const CoreSyncData &syncData)