struct
GUIRenderElementHelper::SpriteInfo
Contains the sprite to generate render element data for, as well as additional data not provided in the sprite itself.
Public
Constructors
SpriteInfo
SpriteInfo
SpriteInfo(Sprite *sprite, u32 depth, const Area2 &bounds, GUIMeshType meshType = GUIMeshType::Triangle)
SpriteInfo
SpriteInfo(Sprite *sprite, u32 depth, const Vector2 &offset, const Area2 &clipRectangle, GUIMeshType meshType = GUIMeshType::Triangle)
Fields
Depth
u32 Depth
MeshType
Offset
Vector2 Offset
ClipRectangle
Area2 ClipRectangle
UseNewFillBuffer
bool UseNewFillBuffer