class GUIVectorSpriteAtlas::AllocationInformation

Represents a single allocation in the atlas.

Public

Constructors

AllocationInformation

AllocationInformation() = default

AllocationInformation

AllocationInformation(const HTexture &atlasTexture, const Area2 &uvRange, const WeakSPtr<GUIVectorSpriteAtlasAllocationHandle> &allocationHandle)

Fields

AtlasTexture

HTexture AtlasTexture

UVRange

Area2 UVRange

AllocationHandle

WeakSPtr<GUIVectorSpriteAtlasAllocationHandle> AllocationHandle