class
GUIVectorSpriteAtlas::AllocationInformation
Represents a single allocation in the atlas.
Public
Constructors
AllocationInformation
AllocationInformation() = default
AllocationInformation
AllocationInformation(const HTexture &atlasTexture, const Area2 &uvRange, const WeakSPtr<GUIVectorSpriteAtlasAllocationHandle> &allocationHandle)
Fields
AtlasTexture
HTexture AtlasTexture
UVRange
Area2 UVRange
AllocationHandle
WeakSPtr<GUIVectorSpriteAtlasAllocationHandle> AllocationHandle