class
Gamepad
Represents a single hardware gamepad.
Used by the Input to report gamepad input events.
Public
Constructors
Gamepad
Methods
~Gamepad
~Gamepad()
GetName
String GetName() const
Returns the name of the device.
Capture
void Capture()
Captures the input since the last call and triggers the events on the parent Input.
Private
Methods
ChangeCaptureContext
void ChangeCaptureContext(u64 windowHandle)
Changes the capture context.
Should be called when focus is moved to a new window.