struct GpuBackendConventions

Conventions used for a specific render backend.

Public

Fields

UvYAxis

Axis UvYAxis

Determines the direction of the Y axis in UV (texture mapping) space.

NdcYAxis

Axis NdcYAxis

Determines the direction of the Y axis in normalized device coordinate (NDC) space.

MatrixOrder

Determines the order in which matrices are laid out in GPU programs.