struct NVGRenderCommand

Contains information about drawing a single NanoVG path element.

Public

Fields

Type

Determines how to render the element.

BlendMode

Blend mode to use when rendering.

PrimaryPassUniforms

NVGRenderUniforms PrimaryPassUniforms

Uniform buffer parameters to use when rendering.

SecondaryPassUniforms

TOptional<NVGRenderUniforms> SecondaryPassUniforms

In case the element is drawn using multiple passes, uniform parameters for the second pass.