struct
ParticleTextureAnimationSettings
Structure used for initializing a ParticleTextureAnimation object.
Public
Fields
RandomizeRow
bool RandomizeRow
Randomly pick a row to use for animation when the particle is first spawned.
This implies that only a single row of the grid will be used for individual particle's animation.
CycleCount
u32 CycleCount
Number of cycles to loop the animation during particle's lifetime.