struct ParticleTextureAnimationSettings

Structure used for initializing a ParticleTextureAnimation object.

Public

Fields

RandomizeRow

bool RandomizeRow

Randomly pick a row to use for animation when the particle is first spawned.

This implies that only a single row of the grid will be used for individual particle's animation.

CycleCount

u32 CycleCount

Number of cycles to loop the animation during particle's lifetime.