struct
RenderSurfaceInformation
Structure that contains information about what part of the texture represents the render surface.
Public
Constructors
RenderSurfaceInformation
RenderSurfaceInformation() = default
Fields
Texture
HTexture Texture
Face
u32 Face
First face of the texture to bind (array index in texture arrays, or Z slice in 3D textures).
FaceCount
u32 FaceCount
Number of faces to bind (entries in a texture array, or Z slices in 3D textures).
When zero the entire resource will be bound.
MipLevel
u32 MipLevel
If the texture has multiple mips, which one to bind (only one can be bound for rendering).