struct
RendererSceneSyncData
Frame-allocated data produced by RendererScene::SyncRead, consumed by render::RendererScene::SyncWrite.
Public
Fields
RenderableBatchData
void * RenderableBatchData
LightBatchData
void * LightBatchData
DecalBatchData
void * DecalBatchData
ParticleSystemBatchData
void * ParticleSystemBatchData
ReflectionProbeBatchData
void * ReflectionProbeBatchData