struct RendererSceneSyncData

Frame-allocated data produced by RendererScene::SyncRead, consumed by render::RendererScene::SyncWrite.

Public

Fields

RenderableBatchData

void * RenderableBatchData

LightBatchData

void * LightBatchData

DecalBatchData

void * DecalBatchData

ParticleSystemBatchData

void * ParticleSystemBatchData

ReflectionProbeBatchData

void * ReflectionProbeBatchData