struct
ShaderVariationParameterInformation
Represents a single shader variation parameter and a set of all possible values.
Public
Fields
Name
String Name
Optional human-readable name describing the variation parameter.
Identifier
String Identifier
BSL identifier for the parameter.
IsInternal
bool IsInternal
True if the parameter is for internal use by the renderer, and false if its intended to be set by the user.
Values
TInlineArray<ShaderVariationParameterValue, 4> Values
A list of potential values this parameter can take on.