class
SkeletonMask
Contains a bitfield that determines which skeleton bones are enabled or disabled during skeletal animation.
Use SkeletonMaskBuilder to create a mask for a specific skeleton.
Public
Constructors
SkeletonMask
SkeletonMask() = default
SkeletonMask
SkeletonMask(u32 boneCount)
Methods
IsEnabled
bool IsEnabled(u32 boneIndex) const
Checks is the bone at the specified index enabled.
Caller is expected to know which skeleton is the skeleton mask tied with, in order to determine the bone index.
Private
Fields
mIsDisabled
Vector<bool> mIsDisabled