struct SpriteTextureCreateInformation

Descriptor structure used for initialization of a SpriteTexture.

Public

Fields

AtlasTexture

TextureType AtlasTexture

Texture used as the atlas.

UVRange

Area2 UVRange

Range in the atlas texture that the image is to be read from, in [0, 1] range.

AnimationPlayback

SpriteAnimationPlayback AnimationPlayback

Determines if animation is enabled and how should it play.

Animation

Describes the sprite sheet grid used for animation, if animation is used.