struct
TEvent::TEventConnection
Inherits:
EventConnection
Data common to all event connections.
Public
Methods
Deactivate
void Deactivate() override
~EventConnection
virtual ~EventConnection() noexcept
Fields
Callback
std::function<ReturnType (ArgumentType...)> Callback
Previous
EventConnection * Previous
Next
EventConnection * Next
IsActive
bool IsActive
ActiveHandleCount
u32 ActiveHandleCount