struct
render::BicubicUpsampleUniformDefinition
Inherits:
GpuUniformBuffer
Base class for all uniform buffers.
Public
Constructors
BicubicUpsampleUniformDefinition
BicubicUpsampleUniformDefinition()
Methods
~GpuUniformBuffer
virtual ~GpuUniformBuffer() noexcept
Destroy
virtual void Destroy()
GetSize
u32 GetSize() const
Returns the size of the uniform buffer, in bytes.
CreateBuffer
Allocates a new buffer that can store all the members defined in this uniform buffer.
For buffers that are modified every frame prefer using AllocateTransient() instead.
AllocateTransient
GpuBufferSuballocation AllocateTransient()
Allocates a transient uniform buffer suballocation from the internal pool.
The transient allocation will remain valid for RenderThread::kMaximumFramesInFlight frames, after which it may be reused for other allocations. You should use this for uniform buffers that are updated every frame.
Note that transient buffer allocations might be larger than size returned by GetSize(), due to alignment requirements.
Fields
gTint
GpuUniformBufferMember<Color> gTint
gTextureSize
GpuUniformBufferMember<Vector2I> gTextureSize
gInvPixel
GpuUniformBufferMember<Vector2> gInvPixel
gInvTwoPixels
GpuUniformBufferMember<Vector2> gInvTwoPixels
Protected
Fields
mBufferSize
u32 mBufferSize
mMembers
TArray<GpuUniformBufferMemberInformation> mMembers
mTransientAllocationPool
TransientGpuBufferPool mTransientAllocationPool
Private
Methods
Initialize
void Initialize() override
staticMETA_GetPrevEntries
static void META_GetPrevEntries(TArray<GpuUniformBufferMemberInformation> &members, META_FirstEntry id)
META_InitPrevEntry
void META_InitPrevEntry(const TArray<GpuUniformBufferMemberInformation> &members, u32 idx, META_FirstEntry id)
staticMETA_GetPrevEntries
static void META_GetPrevEntries(TArray<GpuUniformBufferMemberInformation> &members, META_NextEntry_gTint id)
META_InitPrevEntry
void META_InitPrevEntry(const TArray<GpuUniformBufferMemberInformation> &members, u32 index, META_NextEntry_gTint id)
staticMETA_GetPrevEntries
static void META_GetPrevEntries(TArray<GpuUniformBufferMemberInformation> &members, META_NextEntry_gTextureSize id)
META_InitPrevEntry
void META_InitPrevEntry(const TArray<GpuUniformBufferMemberInformation> &members, u32 index, META_NextEntry_gTextureSize id)
staticMETA_GetPrevEntries
static void META_GetPrevEntries(TArray<GpuUniformBufferMemberInformation> &members, META_NextEntry_gInvPixel id)
META_InitPrevEntry
void META_InitPrevEntry(const TArray<GpuUniformBufferMemberInformation> &members, u32 index, META_NextEntry_gInvPixel id)
staticMETA_GetPrevEntries
static void META_GetPrevEntries(TArray<GpuUniformBufferMemberInformation> &members, META_NextEntry_gInvTwoPixels id)
META_InitPrevEntry
void META_InitPrevEntry(const TArray<GpuUniformBufferMemberInformation> &members, u32 index, META_NextEntry_gInvTwoPixels id)
staticGetEntries
InitEntries
void InitEntries()