class
render::ParticleSystemProxy
Render-thread representation of a particle system, stored in packed arrays in ParticleSystemObjectStorageBase.
Public
Methods
GetWorldTransform
Returns the world space transform of the particle system.
GetId
Returns an ID that uniquely identifies the particle system.
Can be used for locating evaluated particle system render data in the structure output by the ParticlesManager.
SetRendererId
Sets the renderer-assigned packed slot ID.
GetRendererId
Returns the renderer-assigned packed slot ID.
GetSettings
Determines general purpose settings that apply to the particle system.
GetGpuSimulationSettings
Determines settings that control particle GPU simulation.
GetLayer
Determines the layer bitfield that controls whether a system is considered visible in a specific camera.
Layer must match camera layer in order for the camera to render the component.
Protected
Methods
GetParticleSystemData
Returns a reference to the particle system data for the CRTP getter interface.