struct
render::ParticleVectorFieldSettings
Render thread counterpart of ParticleVectorFieldSettings.
Public
Fields
VectorField
Vector field resource used for influencing the particles.
Intensity
Intensity of the forces and velocities applied by the vector field.
Tightness
Determines how closely does the particle velocity follow the vectors in the field.
If set to 1 particles will be snapped to the exact velocity of the value in the field, and if set to 0 the field will not influence particle velocities directly.
Scale
Scale to apply to the vector field bounds.
This is multiplied with the bounds of the vector field resource.
Offset
Amount of to move the vector field by relative to the parent particle system.
This is added to the bounds provided in the vector field resource.
Rotation
Initial rotation of the vector field.
RotationRate
Determines the amount to rotate the vector field every second, in degrees, around XYZ axis respectively.
Evaluated over the particle system lifetime.
TilingX
Determines should the field influence particles outside of the field bounds.
If true the field will be tiled infinitely in the X direction.
TilingY
Determines should the field influence particles outside of the field bounds.
If true the field will be tiled infinitely in the Y direction.
TilingZ
Determines should the field influence particles outside of the field bounds.
If true the field will be tiled infinitely in the Z direction.