struct
render::RendererMaterialVariationInformation
Public
Fields
RendererMaterialInstance
RendererMaterialBase * RendererMaterialInstance
Instance of the material to be created once the shader variation has been created.
VariationCompileOperation
TAsyncOp<RendererMaterialBase *> VariationCompileOperation
Operation tracking variation creation as a whole.
BackendCompileOperation
TAsyncOp<bool> BackendCompileOperation
Operation tracking ShaderVariation::Compile() progress on the render backend.