class render::SpriteImageAllocation

Public

Methods

~TSpriteImageAllocation<IsRenderProxy>

virtual ~TSpriteImageAllocation<IsRenderProxy>() = default

GetTexture

const TextureType &GetTexture() const

Retrieves the texture where the image is stored.

GetSize

Size2I GetSize() const

Returns the pixel size of the UV subrange covered in the texture atlas.

If the image includes animation, this will return the size of the entire animation grid.

GetUVRange

Area2 GetUVRange() const

Determines the UV range that the image is referencing.

TransformUV

Vector2 TransformUV(const Vector2 &uv) const

Transforms local UV coordinates into atlas UV coordinates.

Protected

Constructors

SpriteImageAllocation

SpriteImageAllocation(const WeakSPtr<SpriteImageType> &owner, const TextureType &atlasTexture, const Area2 &uvRange)

Methods

SyncFromCoreObject

void SyncFromCoreObject(const CoreSyncData &data, FrameAllocator &allocator) override

Update internal data from provided memory buffer that was populated with data from the owning CoreObject.

Fields

mOwner

WeakSPtr<SpriteImageType> mOwner

Owner sprite image that this allocation is a part of.

mTexture

TextureType mTexture

Texture within which the image is allocated.

mUVRange

Area2 mUVRange

Range in the atlas texture that the image is to be read from, in [0, 1] range.