class render::SpriteVectorPathAllocation

Private

Constructors

SpriteVectorPathAllocation

SpriteVectorPathAllocation(const WeakSPtr<SpriteImageType> &owner, const TextureType &atlasTexture, const Area2 &uvRange, const SPtr<GUIVectorSpriteAtlasAllocationHandle> &vectorSpriteAtlasAllocationHandle)

Methods

SyncFromCoreObject

void SyncFromCoreObject(const CoreSyncData &data, FrameAllocator &allocator) override

Update internal data from provided memory buffer that was populated with data from the owning CoreObject.

Fields

mVectorSpriteAtlasAllocationHandle

SPtr<GUIVectorSpriteAtlasAllocationHandle> mVectorSpriteAtlasAllocationHandle

Allocation handle in the vector path atlas.