class
render::SpriteVectorPathAllocation
Inherits:
SpriteImageAllocation
Private
Constructors
SpriteVectorPathAllocation
SpriteVectorPathAllocation(const WeakSPtr<SpriteImageType> &owner, const TextureType &atlasTexture, const Area2 &uvRange, const SPtr<GUIVectorSpriteAtlasAllocationHandle> &vectorSpriteAtlasAllocationHandle)
Methods
SyncFromCoreObject
Update internal data from provided memory buffer that was populated with data from the owning CoreObject.
Fields
mVectorSpriteAtlasAllocationHandle
SPtr<GUIVectorSpriteAtlasAllocationHandle> mVectorSpriteAtlasAllocationHandle
Allocation handle in the vector path atlas.