class render::TextureView

Texture views allow you to reference only a party of a texture.

They may reference one or multiple mip-levels on one or multiple texture array slices. Selected mip level will apply to all slices.

They also allow you to re-purpose a texture (for example make a render target a bindable texture).

Public

Methods

~TextureView

virtual ~TextureView() = default

GetInformation

const TextureViewInformation &GetInformation() const

Returns information describing the object.

Protected

Constructors

TextureView

TextureView(const TextureViewInformation &_desc)

Fields

mInformation