class
render::TextureView
Texture views allow you to reference only a party of a texture.
They may reference one or multiple mip-levels on one or multiple texture array slices. Selected mip level will apply to all slices.
They also allow you to re-purpose a texture (for example make a render target a bindable texture).
Public
Methods
~TextureView
virtual ~TextureView() = default
GetInformation
Returns information describing the object.
Protected
Constructors
TextureView
TextureView(const TextureViewInformation &_desc)
Fields
mInformation
TextureViewInformation mInformation