enum CullingMode

Types of culling that determine how (and if) hardware discards faces with certain winding order.

Winding order can be used for determining front or back facing polygons by checking the order of its vertices from the render perspective.

Values

NameValueDescription
CULL_NONE 0 Hardware performs no culling and renders both sides.
CULL_CLOCKWISE 1 Hardware culls faces that have a clockwise vertex ordering.
CULL_COUNTERCLOCKWISE 2 Hardware culls faces that have a counter-clockwise vertex ordering.