enum GameObjectTransientFlag

Flags that specify the state and control behaviour of a GameObject.

State of these flags is not serialized.

Values

NameValueDescription
None 0
Initialized 1 Object is initialized, meaning it's registered with the scene manager and sending out events.
QueuedForDestroy 2 Object has been queued for destruction, but hasn't been destroyed just yet.
Destroyed 4 Object has been destroyed.
Disabled 8 Game object is disabled, either directly or by one of its parents.