enum GameObjectTransientFlag
Flags that specify the state and control behaviour of a GameObject.
State of these flags is not serialized.
Values
| Name | Value | Description |
|---|---|---|
None |
0 |
|
Initialized |
1 |
Object is initialized, meaning it's registered with the scene manager and sending out events. |
QueuedForDestroy |
2 |
Object has been queued for destruction, but hasn't been destroyed just yet. |
Destroyed |
4 |
Object has been destroyed. |
Disabled |
8 |
Game object is disabled, either directly or by one of its parents. |