enum GpuViewUsage
Different types of GPU views that control how GPU sees a hardware buffer.
Values
| Name | Value | Description |
|---|---|---|
GVU_DEFAULT |
1 |
Buffer is seen as a default shader resource, used primarily for reading. (for example a texture for sampling) |
GVU_RENDERTARGET |
2 |
Buffer is seen as a render target that color pixels will be written to after pixel shader stage. |
GVU_DEPTHSTENCIL |
4 |
Buffer is seen as a depth stencil target that depth and stencil information is written to. |
GVU_RANDOMWRITE |
8 |
Buffer that allows you to write to any part of it from within a GPU program. |