enum RenderLocation
A set of available locations at which the renderer can call RendererExtension's render() method.
Values
| Name | Value | Description |
|---|---|---|
Prepare |
0 |
Rendering happens before any scene objects are rendered and before the render target for scene objects is bound (e.g. |
PreBasePass |
1 |
Rendering happens before any scene objects are rendered. |
PostBasePass |
2 |
Rendering happens after all scene objects are rendered. |
PostLightPass |
3 |
Rendering happens after all scene objects have been rendered and their final information has been written to the final scene color buffer, without any post-processing. |
Overlay |
4 |
Rendering happens after all scene objects have been rendered and their final information has been written to the final scene color buffer, with post-processing. |
Count |
5 |
Rendering happens after all scene objects have been rendered and their final information has been written to the final scene color buffer, with post-processing. |