enum RenderLocation

A set of available locations at which the renderer can call RendererExtension's render() method.

Values

NameValueDescription
Prepare 0 Rendering happens before any scene objects are rendered and before the render target for scene objects is bound (e.g.
PreBasePass 1 Rendering happens before any scene objects are rendered.
PostBasePass 2 Rendering happens after all scene objects are rendered.
PostLightPass 3 Rendering happens after all scene objects have been rendered and their final information has been written to the final scene color buffer, without any post-processing.
Overlay 4 Rendering happens after all scene objects have been rendered and their final information has been written to the final scene color buffer, with post-processing.
Count 5 Rendering happens after all scene objects have been rendered and their final information has been written to the final scene color buffer, with post-processing.