enum SceneObjectFlag
Possible modifiers that can be applied to a SceneObject.
Values
| Name | Value | Description |
|---|---|---|
DontSave |
1 |
Object will be skipped when saving the scene hierarchy or a prefab. |
RuntimePersistent |
2 |
Object will remain in the scene even after scene clear, unless destroyed directly. |
Internal |
4 |
Provides a hint to external systems that his object is used by engine internals. |