enum ShaderParamAttributeType

Available attribute types that can be assigned to Shader parameters.

Values

NameValueDescription
SpriteUV 0 Selects a 4D vector to use for storing UV offset and size when rendering a subset of a larger texture (e.g. when attaching a SpriteTexture to the material parameter).
Name 1 Specifies a human readable name of the shader parameter.
HideInInspector 2 Hides the parameter from the display in editor inspector.
HDR 3 Notifies the system the parameter is a HDR color.