enum ShaderParamAttributeType
Available attribute types that can be assigned to Shader parameters.
Values
| Name | Value | Description |
|---|---|---|
SpriteUV |
0 |
Selects a 4D vector to use for storing UV offset and size when rendering a subset of a larger texture (e.g. when attaching a SpriteTexture to the material parameter). |
Name |
1 |
Specifies a human readable name of the shader parameter. |
HideInInspector |
2 |
Hides the parameter from the display in editor inspector. |
HDR |
3 |
Notifies the system the parameter is a HDR color. |