enum render::TextureWriteFlag
Flags controlling texture write behavior.
Values
| Name | Value | Description |
|---|---|---|
Normal |
0 |
Default flag. |
Discard |
1 |
If the image subresource is currently being used on the GPU the system will internally allocate new memory for the subresource and write to the new memory. |
NoOverwrite |
2 |
If the image subresource is currently being used on the GPU the system will still let you update it. |