enum render::TextureWriteFlag

Flags controlling texture write behavior.

Values

NameValueDescription
Normal 0 Default flag.
Discard 1 If the image subresource is currently being used on the GPU the system will internally allocate new memory for the subresource and write to the new memory.
NoOverwrite 2 If the image subresource is currently being used on the GPU the system will still let you update it.