Utility

Various utility methods and types used by the editor layer.

Classes

  • EditorUtility — Contains miscellaneous helper methods.
  • SerializedSceneObject — Serializes the current state of a scene object and allows that state to be restored.
  • BrowseDialog — Contains methods for opening various OS-specific browse, open and save file/folder dialogs.
  • BuiltinEditorResources — Contains a set of built-in resources used by the editor.
  • SplashScreen — Displays a splash screen with Banshee Engine logo.

Enums

  • FileDialogType — Possible type of platform file dialogs.
  • ProjectLibraryIcon — Types of valid icons used when viewing the project library.
  • SceneViewIcon — Types of icons that are used as 3D icons in the scene view.
  • SceneWindowIcon — Types of icons that may be displayed in the scene window.
  • InspectorWindowIcon — Types of icons that may be displayed in the inspector window.
  • LibraryWindowIcon — Types of icons that may be displayed in the library window.
  • AnimationWindowIcon — Types of icons that may be displayed in the animation editor window.
  • EditorIcon — Types of icons used in various areas throughout the editor.
  • EditorToggleIcon — Types of icons used in various areas throughout the editor, for toggleable elements.
  • LogMessageIcon — Types of icons to be used along with log messages depending on their severity.
  • EditorSprites — Various built-in sprite textures.