Utility
Various utility methods and types used by the editor layer.
Classes
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EditorUtility— Contains miscellaneous helper methods. -
SerializedSceneObject— Serializes the current state of a scene object and allows that state to be restored. -
BrowseDialog— Contains methods for opening various OS-specific browse, open and save file/folder dialogs. -
BuiltinEditorResources— Contains a set of built-in resources used by the editor. -
SplashScreen— Displays a splash screen with Banshee Engine logo.
Enums
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FileDialogType— Possible type of platform file dialogs. -
ProjectLibraryIcon— Types of valid icons used when viewing the project library. -
SceneViewIcon— Types of icons that are used as 3D icons in the scene view. -
SceneWindowIcon— Types of icons that may be displayed in the scene window. -
InspectorWindowIcon— Types of icons that may be displayed in the inspector window. -
LibraryWindowIcon— Types of icons that may be displayed in the library window. -
AnimationWindowIcon— Types of icons that may be displayed in the animation editor window. -
EditorIcon— Types of icons used in various areas throughout the editor. -
EditorToggleIcon— Types of icons used in various areas throughout the editor, for toggleable elements. -
LogMessageIcon— Types of icons to be used along with log messages depending on their severity. -
EditorSprites— Various built-in sprite textures.