struct
AnimationClipState
Contains information about a currently playing animation clip.
Public
Constructors
AnimationClipState
AnimationClipState() = default
Fields
Layer
u32 Layer
Layer the clip is playing on.
Multiple clips can be played simulatenously on different layers.
Weight
float Weight
Determines how much of an influence does the clip have on the final pose.
WrapMode
AnimationWrapMode WrapMode
Determines what happens to other animation clips when a new clip starts playing.
Stopped
bool Stopped
Determines should the time be advanced automatically.
Certain type of animation clips don't involve playback (e.g. for blending where animation weight controls the animation).