struct
AnimationState
Contains information about a single playing animation clip.
Public
Fields
Length
float Length
Total length of the animation clip in seconds (same as the length of the longest animation curve).
BoneToCurveMapping
AnimationCurveMapping * BoneToCurveMapping
Mapping of bone indices to curve indices for quick lookup .
SceneObjectToCurveMapping
AnimationCurveMapping * SceneObjectToCurveMapping
Mapping of scene object indices to curve indices for quick lookup.
Weight
float Weight
Determines how much of an influence will this clip have in regard to others in the same layer.
Loop
bool Loop
Determines should the animation loop (wrap) once ending or beginning frames are passed.
Disabled
bool Disabled
If true the clip state will not be evaluated.