class FixedJoint

Inherits: Joint

Physics joint that will maintain a fixed distance and orientation between its two attached bodies.

Public

Constructors

FixedJoint

FixedJoint(const HSceneObject &parent)

Methods

staticGetRttiStatic

static RTTIType *GetRttiStatic()

GetRtti

RTTIType *GetRtti() const

Returns an interface you can use to access class' Run Time Type Information.

Internal

Methods

GetImplementation

IFixedJointImplementation &GetImplementation() const

Returns the low level joint implementation.

Protected

Constructors

FixedJoint

FixedJoint()

Methods

CreateImplementation

UPtr<IJointImplementation> CreateImplementation() override

Creates the implementation the joint for use by the component.

CalculateLocalBodyTransform

void CalculateLocalBodyTransform(JointBody body, Vector3 &position, Quaternion &rotation) override

Calculates the local position/rotation that needs to be applied to the particular joint body.

Fields

mInformation