class
FixedJoint
Inherits:
Joint
Physics joint that will maintain a fixed distance and orientation between its two attached bodies.
Public
Constructors
FixedJoint
FixedJoint(const HSceneObject &parent)
Methods
Internal
Methods
GetImplementation
IFixedJointImplementation &GetImplementation() const
Returns the low level joint implementation.
Protected
Constructors
FixedJoint
FixedJoint()
Methods
CreateImplementation
UPtr<IJointImplementation> CreateImplementation() override
Creates the implementation the joint for use by the component.
CalculateLocalBodyTransform
Calculates the local position/rotation that needs to be applied to the particular joint body.
Fields
mInformation
FixedJointCreateInformation mInformation