struct
GUIContentSpriteCreateInformation
Structure used for initializing GUIContentSprites.
Public
Constructors
GUIContentSpriteCreateInformation
GUIContentSpriteCreateInformation(const Size2UI &size, const GUIContent &content, const GUIStyleSheetRules &rules, const Color &tint, float fontScale, u64 batchId)
Fields
Offset
Vector2I Offset
Offset relative to the parent GUI element's content area to place the sprite at.
ContentArea
Area2I ContentArea
Area relative to parent GUI element, in which to place the contents.
Any sprite elements outside of this area will be clipped.
Depth
u32 Depth
Depth at which to render the sprites.
Higher depth means a sprite is rendered behind sprites with lower depth.
BatchId
u64 BatchId
ID that specifies if the sprite is allowed to be batched with other sprites.
Only sprites with the same batch ID can be batched.
FontScale
float FontScale
Scale to apply to font size.
WordWrap
bool WordWrap
If true, text will wrap to a new line if it exceeds the content area width.
If false, the text will be clipped.