struct
GUITextureContents
Structure describing contents of a GUITexture element.
Public
Constructors
GUITextureContents
GUITextureContents() = default
GUITextureContents
GUITextureContents(const HSpriteImage &image, TextureScaleMode scaleMode = TextureScaleMode::StretchToFit, bool isTransparent = true)
Fields
Image
HSpriteImage Image
Image to display.
If this is null then the image specified by the style will be used.
IsTransparent
bool IsTransparent
Determines should the texture be rendered with transparency active.