API / 2D / Key struct GUIVectorSpriteAtlasAllocationHandle::Key Key that unique identifies a single allocation. Public Constructors Key Key(const VectorPath &vectorPath, const VectorGraphicsSettings &settings) Key Key(const UUID &vectorPathId, const VectorGraphicsSettings &settings) Fields VectorPathId UUID VectorPathId Settings VectorGraphicsSettings Settings Operators operator== bool operator==(const Key &other) const