class
GameObjectManager
Keeps track of all active game object collections.
Public
Constructors
GameObjectManager
Methods
~GameObjectManager
DestroyQueuedObjects
Destroys any GameObjects that were queued for destruction.
staticInstance
Returns a reference to the module instance.
Module has to have been started up first otherwise an exception will be thrown.
staticInstancePtr
Returns a pointer to the module instance.
Module has to have been started up first otherwise an exception will be thrown.
staticShutDown
Shuts down this module and frees any resources it is using.
staticIsStarted
Query if the module has been started.
Protected
Methods
~Module<T>
OnStartUp
Override if you want your module to be notified once it has been constructed and started.
OnShutDown
Override if you want your module to be notified just before it is deleted.
staticInstanceInternal
Returns a singleton instance of this module.
Private
Methods
RegisterGameObjectCollection
Notifies the manager that a new game object collection was created.
UnregisterGameObjectCollection
Notifies the manager that a game object collection was about to be destroyed.