class GameObjectManager

Keeps track of all active game object collections.

Public

Constructors

GameObjectManager

GameObjectManager() = default

Methods

~GameObjectManager

~GameObjectManager() noexcept

DestroyQueuedObjects

void DestroyQueuedObjects()

Destroys any GameObjects that were queued for destruction.

staticInstance

static T &Instance()

Returns a reference to the module instance.

Module has to have been started up first otherwise an exception will be thrown.

staticInstancePtr

static T *InstancePtr()

Returns a pointer to the module instance.

Module has to have been started up first otherwise an exception will be thrown.

staticShutDown

static void ShutDown()

Shuts down this module and frees any resources it is using.

staticIsStarted

static bool IsStarted()

Query if the module has been started.

Protected

Methods

~Module<T>

virtual ~Module<T>() = default

OnStartUp

virtual void OnStartUp()

Override if you want your module to be notified once it has been constructed and started.

OnShutDown

virtual void OnShutDown()

Override if you want your module to be notified just before it is deleted.

staticInstanceInternal

static T *&InstanceInternal()

Returns a singleton instance of this module.

staticIsDestroyed

static bool &IsDestroyed()

Checks has the Module been shut down.

staticIsStartedUp

static bool &IsStartedUp()

Checks has the Module been started up.

Private

Methods

RegisterGameObjectCollection

void RegisterGameObjectCollection(const SPtr<GameObjectCollection> &collection)

Notifies the manager that a new game object collection was created.

UnregisterGameObjectCollection

void UnregisterGameObjectCollection(const GameObjectCollection &collection)

Notifies the manager that a game object collection was about to be destroyed.

Fields

mGameObjectCollections

UnorderedMap<UUID, WeakSPtr<GameObjectCollection>> mGameObjectCollections