class
Module
template<class T>Represents one engine module.
Essentially it is a specialized type of singleton. Module must be manually started up and shut down before and after use.
Public
Methods
staticInstance
static T &Instance()
Returns a reference to the module instance.
Module has to have been started up first otherwise an exception will be thrown.
staticInstancePtr
static T *InstancePtr()
Returns a pointer to the module instance.
Module has to have been started up first otherwise an exception will be thrown.
staticShutDown
static void ShutDown()
Shuts down this module and frees any resources it is using.
staticIsStarted
static bool IsStarted()
Query if the module has been started.
Protected
Constructors
Module<T>
Module<T>() = default
Methods
~Module<T>
virtual ~Module<T>() = default
OnStartUp
virtual void OnStartUp()
Override if you want your module to be notified once it has been constructed and started.
OnShutDown
virtual void OnShutDown()
Override if you want your module to be notified just before it is deleted.
staticInstanceInternal
static T *&InstanceInternal()
Returns a singleton instance of this module.