class GpuFrameCapture

Allows capturing a range of GPU commands for analysis by external tools (such as RenderDoc, nSight).

Public

Constructors

GpuFrameCapture

GpuFrameCapture() = default

Methods

~GpuFrameCapture

virtual ~GpuFrameCapture() = default

Start

virtual void Start() = 0

Captures all GPU commands following this point.

Stop

virtual void Stop() = 0

Stops capture started by Start() and makes the captured commands ready for analysis.