class
GpuFrameCapture
Allows capturing a range of GPU commands for analysis by external tools (such as RenderDoc, nSight).
Public
Constructors
GpuFrameCapture
GpuFrameCapture() = default
Methods
~GpuFrameCapture
virtual ~GpuFrameCapture() = default
Start
virtual void Start() = 0
Captures all GPU commands following this point.
Stop
virtual void Stop() = 0
Stops capture started by Start() and makes the captured commands ready for analysis.