struct MaterialBase::StructData

Data used to describe a structure defined within a shader.

Public

Constructors

StructData

StructData()

StructData

StructData(u32 _size)

Methods

Write

void Write(void *_data)

Writes the specified data to the internal buffer.

Caller must ensure size of the provided buffer is correct.

Fields

Data

SPtr<void> Data

Size

u32 Size