struct
MaterialBase::StructData
Data used to describe a structure defined within a shader.
Public
Constructors
StructData
StructData()
StructData
StructData(u32 _size)
Methods
Write
void Write(void *_data)
Writes the specified data to the internal buffer.
Caller must ensure size of the provided buffer is correct.
Fields
Data
SPtr<void> Data
Size
u32 Size