struct
ParticleBillboardRenderData
Inherits:
ParticleRenderData
Contains data used for rendering particles as billboards.
Per-particle data is stored in a 2D square layout so it can be used for quickly initializing a texture.
Public
Fields
PositionAndRotation
PixelData PositionAndRotation
Contains particle positions in .xyz and 2D rotation in .w
SizeAndFrameIdx
PixelData SizeAndFrameIdx
Contains 2D particle size in .xy, frame index (used for animation) in .z.
Indices
Vector<u32> Indices
Contains mapping from unsorted to sorted particle indices.
NumParticles
u32 NumParticles
Total number of particles in the particle system.