struct ParticleRenderData

Contains data resulting from a single frame of CPU particle simulation of a single particle system, used by all rendering modes.

Public

Fields

Indices

Vector<u32> Indices

Contains mapping from unsorted to sorted particle indices.

NumParticles

u32 NumParticles

Total number of particles in the particle system.

Bounds

AABox Bounds

Bounds of the particle system, in the system's simulation space.