struct
ParticleBurst
Specifies a burst of particles that occurs at a certain time point.
Public
Constructors
ParticleBurst
ParticleBurst() = default
ParticleBurst
ParticleBurst(float time, FloatDistribution count, u32 cycles = 1, float interval = 1.F)
Fields
Count
FloatDistribution Count
Number of particles to emit when the burst triggers.
Cycles
u32 Cycles
Determines how many times to trigger the burst.
If 0 the burst will trigger infinitely. Use to to control the time between each cycle.
Interval
float Interval
Controls how much time needs to pass before triggering another burst cycle, in seconds.