struct
ParticleCollisionSettings
Structure used for initializing a ParticleCollisions object.
Public
Fields
Mode
Collision mode determining with which geometry the particles will interact with.
Restitution
float Restitution
Determines the elasticity (bounciness) of the particle collision.
Lower values make the collision less bouncy and higher values more.
Dampening
float Dampening
Determines how much velocity should a particle lose after a collision, in percent of its current velocity.
In range [0, 1].
LifetimeLoss
float LifetimeLoss
Determines how much should the particle lifetime be reduced after a collision, in percent of its original lifetime.
In range [0, 1].
Layer
u64 Layer
Physics layers that determine which objects will particle collide with.
Only relevant when using the World collision mode.