struct
ParticleMeshRenderData
Inherits:
ParticleRenderData
Contains data used for rendering particles as meshes.
Per-particle data is stored in a 2D square layout so it can be used for quickly initializing a texture.
Public
Fields
Indices
Vector<u32> Indices
Contains mapping from unsorted to sorted particle indices.
NumParticles
u32 NumParticles
Total number of particles in the particle system.