struct
ParticleSkinnedMeshShapeSettings
Information describing a ParticleEmitterSkinnedMeshShape.
Public
Fields
Type
Determines from which portion of the mesh are the particles emitted from.
Sequential
bool Sequential
When enabled the particles will be emitted sequentially from mesh vertices in the order they are defined.
Only relevant for the Vertex emit mode.
Renderable
HRenderable Renderable
Renderable object containing a mesh to spawn particles on, as well as the attached Animation object resposible for performing skinned animation.
Mesh must at least contain per-vertex position data encoded as 3D float vectors, blend indices encoded in 4-byte format, and blend weights encoded a 4D float vectors. Can optionally contain per-vertex normals encoded as 3D float vectors or as 4-byte unsigned-normalized format.