class PrefabManager

Keeps track of all live prefabs and ensures they are kept up to date.

Public

Methods

GetLivePrefabs

const UnorderedSet<Prefab *> &GetLivePrefabs() const

Returns all prefabs that are currently loaded.

staticInstance

static T &Instance()

Returns a reference to the module instance.

Module has to have been started up first otherwise an exception will be thrown.

staticInstancePtr

static T *InstancePtr()

Returns a pointer to the module instance.

Module has to have been started up first otherwise an exception will be thrown.

staticShutDown

static void ShutDown()

Shuts down this module and frees any resources it is using.

staticIsStarted

static bool IsStarted()

Query if the module has been started.

Protected

Methods

~Module<T>

virtual ~Module<T>() = default

OnStartUp

virtual void OnStartUp()

Override if you want your module to be notified once it has been constructed and started.

OnShutDown

virtual void OnShutDown()

Override if you want your module to be notified just before it is deleted.

staticInstanceInternal

static T *&InstanceInternal()

Returns a singleton instance of this module.

staticIsDestroyed

static bool &IsDestroyed()

Checks has the Module been shut down.

staticIsStartedUp

static bool &IsStartedUp()

Checks has the Module been started up.

Private

Methods

RegisterPrefab

void RegisterPrefab(Prefab &prefab)

UnregisterPrefab

void UnregisterPrefab(Prefab *prefab)

Fields

mLivePrefabs

UnorderedSet<Prefab *> mLivePrefabs