class
ReflectionProbeObjectStorageBase
Contains render thread representation of reflection probe objects, stored in packed arrays accessible by PackedRendererId.
Implements main -> render thread synchronization logic for reflection probe objects.
Public
Methods
SyncRead
Scans the provided registry for dirty objects, generates the update packets and stores them into a batch buffer allocated by .
Returns pointer to the batch buffer memory.
SyncWrite
Applies data from a batch buffer generated by SyncRead to objects on the render thread, and frees the frame-allocated batch data via .
GetReflectionProbeProxy
Returns the reflection probe proxy at the given slot.
GetReflectionProbeProxy
Returns the reflection probe proxy at the given slot (const).
GetReflectionProbeCount
Returns the total number of reflection probes.
UpdateFilteredTexture
Updates the filtered texture for a reflection probe identified by persistent RendererId.
Resolves the ID to a packed ID (with version check for safety), updates the proxy's filtered texture, and calls OnFilteredTextureUpdated so the renderer can mark the cubemap array slot dirty.
CreateRenderState
Called once per frame for each new reflection probe being added, or a probe whose data needs to be rebuilt after a significant update (in which case DestroyRenderState will be called first).
DestroyRenderState
Called once per frame for each reflection probe that is being removed, or a probe that needs to be rebuilt after a significant update (in which case CreateRenderState will be called right after).
UpdateRenderState
Called once per frame for each reflection probe that needs to be updated after a minor update (e.g. one that doesn't require a full render state rebuild, such as a transform change).
OnFilteredTextureUpdated
Called when a reflection probe's filtered texture has been updated.
Override to mark cubemap array slot dirty.