class
RenderTarget
Render target is a frame buffer or a texture that the render system renders the scene to.
Public
Constructors
RenderTarget
RenderTarget()
Methods
~RenderTarget
virtual ~RenderTarget() noexcept = default
SetPriority
void SetPriority(i32 priority)
Sets a priority that determines in which orders the render targets the processed.
- priority
- The priority. Higher value means the target will be rendered sooner.
GetProperties
Returns properties that describe the render target.
staticGetRttiStatic
static RTTIType *GetRttiStatic()
Fields
Protected
Fields
mRenderTargetProperties
RenderTargetProperties mRenderTargetProperties