class
RenderTargetProperties
Contains various properties that describe a render target.
Public
Methods
~RenderTargetProperties
Fields
Priority
Controls in what order is the render target rendered to compared to other render targets.
Targets with higher priority will be rendered before ones with lower priority.
DPIScale
Returns currently set DPI scale.
Scale of 1.0 corresponds to 96 DPI. physical pixel = logical pixel * DPI scale logical pixel = physical pixel / DPI scale;
HwGamma
True if pixels written to the render target will be gamma corrected.
RequiresTextureFlipping
Does the texture need to be vertically flipped because of different screen space coordinate systems. (Determines is origin top left or bottom left.
Engine default is top left.)
IsWindow
True if the target is a window, false if an offscreen target.
MultisampleCount
Controls how many samples are used for multisampling. (0 or 1 if multisampling is not used).