struct
ResourceSaveOptions
Options that control resource save operation.
Public
Constructors
ResourceSaveOptions
ResourceSaveOptions(bool overwrite = true, bool compress = true, const Path &virtualPathPrefix = Path::kBlank)
Fields
Overwrite
bool Overwrite
If set, save operation will overwrite any existing resource at the provided path.
Compress
bool Compress
If set, compression will be used on resource data when saving.
VirtualPathPrefix
Path VirtualPathPrefix
If non-empty, this path can be used for loading the resource. (e.g. "/Game/Textures/" prefix path will allow loading of a resource named "BrickAlbedo" via "/Game/Textures/BrickAlbedo" path).