Resources

Builtin engine resource types and a manager for such resources.

Classes

Structs

Enums

Free functions

B3DStaticResourceCast

TResourceHandle<ResourceTypeLhs, IsWeakHandleLhs> B3DStaticResourceCast(const TResourceHandle<ResourceTypeRhs, IsWeakHandleRhs> &other)

B3DStaticResourceCast

TResourceHandle<ResourceTypeLhs, false> B3DStaticResourceCast(const TResourceHandle<ResourceTypeRhs, IsWeakHandleRhs> &other)

B3DStaticResourceCast

TResourceHandle<ResourceTypeLhs, IsWeakHandleLhs> B3DStaticResourceCast(const TResourceHandle<ResourceTypeRhs, IsWeakHandleRhs> &other)

Casts one resource handle to another.

B3DStaticResourceCast

TResourceHandle<ResourceTypeLhs, false> B3DStaticResourceCast(const TResourceHandle<ResourceTypeRhs, IsWeakHandleRhs> &other)

Casts one resource handle to another.

GetBuiltinResources

BuiltinResources &GetBuiltinResources()

Provides easy access to BuiltinResources.

GetPackageManager

PackageManager &GetPackageManager()

Provides easier access to PackageManager.

GetResources

Resources &GetResources()

Provides easier access to Resources manager.

Internal

Symbols intended for engine-internal use. Not part of the public API.

Classes

Structs

Enums

  • BuiltinResourcesHelper::AssetType Flags that can control asset import.